battleMETAL

Overview


A Total-conversion for the DarkPlaces engine all about mecha combat.

battleMETAL brings giant robot combat inspired by the Mechwarrior and Earthsiege franchises to Quake’s frenetic pacing and tech stack. This project adds the following large features to Darkplaces via the Quake C scripting language and use of external file reading.

This is just a repo for the code, the media assets (models, texture, fx) will not be available as they are part of the commercial release of this game. image image

An important design goal of battleMETAL has been to create a simple SDK for making small mech games. https://github.com/Subject9x/battleMETAL/wiki

Game Play


AI


HUD


GUI


Map Design


Miscellaneous



Graphics


Sound


Music